- Company name
- Take-Two Interactive Software
- Sector
- Video games
- About
- Take-Two Interactive Software, Inc. (Take-Two) is a video game publisher based in New York. Its labels are Rockstar Games, 2K and Zynga. Rockstar makes the Grand Theft Auto and Red Dead Redemption series. 2K makes NBA 2K, WWE 2K, Borderlands, BioShock and Civilization. Zynga makes mobile games such as Toon Blast, Match Factory and Empires & Puzzles. Take-Two's fiscal year ends on March 31. Recurrent consumer spending, which comes from virtual currency, add-on content and in-game purchases, was 81% of Net Bookings in the quarter ended September 30, 2026. Net Bookings is the company's operating metric for the amount of products and services sold. Net Bookings were $6.72 billion in fiscal 2026, and the company expects $8.0 billion to $8.2 billion in fiscal 2027. Grand Theft Auto VI is set to launch on November 19, 2026 on PlayStation 5 and Xbox Series X|S. Strauss Zelnick is Chairman and Chief Executive Officer. The shares trade on the Nasdaq in US dollars.
- Thesis
- Take-Two trades above its intrinsic value because investors pay for one event: the launch of Grand Theft Auto VI on November 19, 2026. The company says that pre-orders continue to reach unprecedented levels and it reiterates fiscal 2027 Net Bookings of $8.0 billion to $8.2 billion. Q2 fiscal 2027 Net Bookings fell 18% to $1.60 billion and the company had a net loss of $54.0 million, because the main release is still ahead. Fiscal 2027 outlook includes only about four months of sales of the new game. Costs are high before launch. For the price to hold, three things must be true. The launch must sell at least as the outlook assumes, with Q3 Net Bookings of $3.35 billion to $3.50 billion. The game must keep selling and bring recurrent spending in fiscal 2028. The other labels must keep growing without large costs. The next tests are the launch in November 2026, the Q3 report in February 2027 and the Q4 report with fiscal 2028 outlook in May 2027.
- Risks
- The business depends on one launch. Fiscal 2027 and fiscal 2028 depend on Grand Theft Auto VI. A delay, weaker sales or a technical problem at launch would hurt Net Bookings and profit.
Costs are high around the launch. The fiscal 2027 outlook has EBITDA of $1,024 million to $1,082 million on Net Bookings of about $8.1 billion, which is about 13% of Net Bookings. Cost overruns around the launch would cut cash flow.
Recurrent spending fell 9% in Q2 fiscal 2027. Mobile and sports games make a large part of Net Bookings, and player acquisition costs and player interest change from quarter to quarter.
Take-Two depends on platform owners. It sells games through console makers, PC stores and mobile app stores, and the platform owners take fees. Changes in fees or in rules would change margins.
Debt is moderate but real. Debt was $2,529.4 million at face value at September 30, 2026, and $600.0 million of 3.70% notes are due in April 2027. The company has $1.15 billion of cash and an undrawn $1.0 billion credit facility.
- Balance sheet
- Take-Two held cash and cash equivalents of $1,149.4 million and short-term investments of $524.2 million at September 30, 2026, against $1,545.5 million and $443.8 million at March 31, 2026. Debt at face value was $2,529.4 million: $600.0 million of 3.70% notes due April 2027, $800.0 million of 4.95% notes due March 2028, $300.0 million of 5.40% notes due June 2029, $500.0 million of 4.00% notes due April 2032, $300.0 million of 5.60% notes due June 2034 and $29.4 million of convertible notes due December 2026. The $1,000 million credit facility, which matures in 2030, had no borrowings. Net debt was about $856 million. Total assets were $9,370.7 million and stockholders' equity was $3,673.6 million. Operating cash flow was negative $173.5 million in six months, and the company expects more than $1.0 billion of operating cash flow for fiscal 2027.
As of Sep 30, 2026.
- Checkpoints
- Nov 19, 2026: Grand Theft Auto VI launch. Pending. Watch: Launch on November 19, 2026 on the planned platforms passes; a new delay fails.
Feb 2, 2027 (estimate): Q3 fiscal 2027 results: launch quarter. Pending. Watch: Net Bookings of $3.35 billion or more, the low end of the Q3 outlook, passes; lower Net Bookings fail.
May 2027 (estimate): Q4 fiscal 2027 results: fiscal 2028 outlook. Pending. Watch: A fiscal 2028 outlook of Net Bookings above the fiscal 2027 outlook passes; a lower outlook fails.
- Recent events
- Nov 9, 2026: Take-Two reported Q2 fiscal 2027 results. Net Bookings were $1.60 billion, down 18%, and GAAP net revenue was $1.50 billion. The net loss was $54.0 million. The company reiterated fiscal 2027 Net Bookings of $8.0 billion to $8.2 billion and gave Q3 outlook of $3.35 billion to $3.50 billion.
Sep 28, 2026: Take-Two and Microsoft signed a new long-term Xbox publisher license agreement, effective September 17, 2026. It replaces all earlier Xbox publisher license agreements and covers games for all Xbox devices.
Sep 4, 2026: Take-Two released NBA 2K27 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC.
Aug 7, 2026: Take-Two reported Q1 fiscal 2027 results. Net Bookings were about $1.39 billion and the net loss was about $34 million.
May 21, 2026: Take-Two reported fiscal 2026 results. Net Bookings were $6.72 billion, and it gave a first fiscal 2027 outlook of Net Bookings of $8.0 billion to $8.2 billion, which it linked to the launch of Grand Theft Auto VI on November 19, 2026.